![]() It is full of colours – bright, vivid, and stylistically exaggerated to great effect – and you’re never too far away from chancing upon the next stunning sight that’ll have you staring at it with your mouth agape. Sucker Punch’s version of the island of Tsushima is bold and beautiful, large and varied. That world is, in fact, one of the game’s biggest strengths, to no one’s surprise. Something else that stands out are the game’s main cutscenes, which boast stunning cinematography, stylish camera angles, and fantastic, swelling music, all of which is used to highlight the dramatic nature of the story and the drop-dead beauty of the world it takes place in. Jin’s internal conflict – often magnified by external factors, such as his uncle and mentor, a fellow samurai who disapproves of Jin’s tactics – makes for a riveting arc for the character, brought to life by excellent performances from all the actors who play the most major characters in the story. It’s a fascinating premise against the backdrop of a setting that instantly grabs hold. " Ghost of Tsushima is comfortably generic and brimming with overly familiar design choices (and issues)- thankfully, even though a lot of the typical Sony polish and ambition to do something new is surprisingly absent from what is likely to be the final big first party game of the PS4 era, there’s still enough to like here to lift Ghost of Tsushima into just a little bit beyond the average Ubisoft style game that it otherwise so slavishly emulates." And so, Jin must come to terms with the fact that rather than looking his foe in the eye with honour and respect before killing them, he’s going to have to resort to the underhanded tactics that the samurai code has taught him to despise- forget about honour, and defeat the enemy at all costs. Jin quickly learns, however, that to do so, the strict honour-bound samurai code he has lived by his entire life is not going to suffice- the Mongols are fearsome enemies, and unlike samurai, they very much abide by the “all is fair in war” philosophy. In spite of being hopelessly outnumbered though, Jin doesn’t lose hope, immediately setting off on a long quest to free Tsushima from the Mongols’ grasp, and send the invaders back into the sea. In Ghost of Tsushima, you play as Jin Sakai, one of the last remaining samurai on the island of Tsushima following a humiliating and swift defeat against overwhelming invading Mongol forces. It is comfortably generic and brimming with overly familiar design choices (and issues)- thankfully, even though a lot of the typical Sony polish and ambition to do something new is surprisingly absent from what is likely to be the final big first party game of the PS4 era, there’s still enough to like here to lift Ghost of Tsushima into just a little bit beyond the average Ubisoft style game that it otherwise so slavishly emulates. In fact, given how much it has in common with the pre-Origins era of Ubisoft’s open world franchise, it would not even be accurate to say that it’s like Assassin’s Creed– it is Assassin’s Creed, with a lot of the same strengths and weaknesses. Ghost of Tsushima is a very literal realization of its promise to be the Assassin’s Creed game set in feudal Japan we never got.
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