![]() By feeding him these treats, Blob transforms into one of 15 different objects (anvil, trampoline, parachute, etc.), allowing the Boy to get to points he couldn't get to before. When holding down the Nunchuck's C button a radial menu pops with the kinds of jelly beans available. This is done by feeding Blob a variety of jelly beans. Like most 2-D puzzle-platformers, A Boy and His Blob has the player travel through various levels by solving puzzles. The ending has been described by the game's Producer, Robb Alvey as "touching". The story is not delivered through long-winded cutscenes, but rather subtle hints in the context of the world and interactions with characters, leaving a lot to interpretation in the same vein as Half-Life. The blob transforms into a rocket to return to Blobolonia, and the boy is left to go on with his life. After defeating it, the boy and blob part ways in a brief, but heartfelt cutscene. ![]() In the nearby forest, the pair encounters a massive monster. The blob once again transforms into a rocket, returning the boy to his treehouse. After fighting through the castle, the boy and the blob defeat the emperor, freeing Blobolonia from his dark reign. The two trek through Blobolonia, finding increasingly bleak landscapes as they grow closer to a large castle, which is the center of the emperor's reign. Outside of the cave, the blob transforms into its rocket form and takes the boy to Blobolonia. The pair then travels through a cave near a city, encountering more obstacles. Their first task is to travel through a forest on Earth, which contains some enemies which are presumed to be minions of the evil emperor. When The Boy meets the Blob, they begin their quest to dethrone an evil emperor who has taken over the peaceful planet of Blobolonia. The story starts out with the Blob crash-landing on Earth looking for someone to help him save his beloved home planet of Blobolonia. The series creator, David Crane is said to be with the team "in spirit" whenever they play the original game for reference, but is not involved with the project on a day-to-day basis. A pitch was made to Majesco Entertainment through Creative Director, Matt Bozon at E3 in 2008. They thought about refinements in gameplay they could take advantage of, coupled with the studio's fresh animation and presentation techniques, and particular strength for two-dimensional platform games. Being a fan of the original property, he thought it was an idea which had a lot of potential the team could explore upon the completion of Contra 4. A greater emphasis is also put on the friendship and reliance on one another between the Boy, now with an even younger design, and the Blob (who is not named "Blobert" as in the previous games).Ī Virtual Console release of the original A Boy and His Blob: Trouble on Blobonia has also been rated by the ESRB, assumed to pique interest shortly prior to this full release.Ī Boy and His Blob is the brainchild of WayForward Technology's Director, Sean Velasco. ![]() ![]() The new art style uses hand-painted backgrounds and hand drawn character models, paired with advanced lighting and visual effects. A Boy and His Blob, a remake of the classic puzzle-platformer for the Nintendo Entertainment System, was revealed in Nintendo Power on March 5th, 2009.
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